Blender 3D
3840x1620 (21/9) at 60fps in 4K.
Camera Motion & cinematic light for GVO Mint Pass
Render variations with Acoustic background textures
Render variations based on the font texture (suede)
Render variations based on the card texture (leather)
Render variations based on the sound design
Render variations based on the camera motion
Export as MP4 import in Davinci for Sound Design
Add Film Grain and make Color Grade Variations
Cinematic Lighting
Camera Follow Path
Keyframe Animation
This example shows you how to animate a cube’s location, rotation, and scale.
An alternative workflow to create smooth camera movements
AutoFocus
set up an autofocus camera and a lighting setup that automatically adjusts to the position of the camera, for extra 3D viewport fun.
3D GVO Logo
EXR for Davinci Resolve
Sound Design
Render Farms
Unreal Engine
Exporting from Blender
Select the armature and child object(s) that are animated by it.
From the menu, click: File > Export > FBX (.fbx)
Change the following export settings: ...
Choose a filename and export (if following Unreal naming conventions, prefix your filename with SK_, e.g. “SK_MyCharacter.fbx”)
USD File Format
Pixar’s Universal Scene Description (USD) is the foundation for Omniverse. The open-source 3D scene description and file format is easily extensible, originally developed to simplify content creation and the interchange of assets between different industry software tools. USD export was introduced, USD import is now a part of Blender 3.0
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