Blender 3D

3840x1620 (21/9) at 60fps in 4K.

  • Camera Motion & cinematic light for GVO Mint Pass

  • Render variations with Acoustic background textures

  • Render variations based on the font texture (suede)

  • Render variations based on the card texture (leather)

  • Render variations based on the sound design

  • Render variations based on the camera motion

  • Export as MP4 import in Davinci for Sound Design

  • Add Film Grain and make Color Grade Variations

Cinematic Lighting

Camera Follow Path

Keyframe Animation

This example shows you how to animate a cube’s location, rotation, and scale.

An alternative workflow to create smooth camera movements


set up an autofocus camera and a lighting setup that automatically adjusts to the position of the camera, for extra 3D viewport fun.

EXR for Davinci Resolve

extremely high dynamic range, using the OpenEXR format.

Sound Design

Render Farms

Unreal Engine

Exporting from Blender

  1. Select the armature and child object(s) that are animated by it.

  2. From the menu, click: File > Export > FBX (.fbx)

  3. Change the following export settings: ...

  4. Choose a filename and export (if following Unreal naming conventions, prefix your filename with SK_, e.g. “SK_MyCharacter.fbx”)

USD File Format

Pixar’s Universal Scene Description (USD) is the foundation for Omniverse. The open-source 3D scene description and file format is easily extensible, originally developed to simplify content creation and the interchange of assets between different industry software tools. USD export was introduced, USD import is now a part of Blender 3.0

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